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The Master's in Art and Technology is a one-year graduate program blending emerging media, computer science, electronic music, and digital arts. With a hands-on focus, the curriculum examines how technological progress and artistic expression intersect across cultural fields. Participants cultivate critical abilities in practical work, creative output, academic inquiry, and theoretical understanding.
Focusing on cutting-edge technologies like computing, digital manufacturing, robotics, and VR, this MA/MSc program provides a platform to critically examine technology's political, social, and cultural dimensions. At its heart lies an experimental methodology that pushes boundaries in tech-driven art and media from both creative and technical viewpoints.
Built around studio work and portfolio growth, the program prioritizes originality and inventive approaches. Participants refine their craft through artistic investigation and collaborative exchanges with classmates, guest artists, and instructors.
The 12-month curriculum launches with an intensive two-week orientation introducing facilities, resources, and fundamental technical skills. Students then concentrate on core subjects including critical theory, creative programming, hardware interfaces, and audiovisual production. Later terms feature specialized workshops where learners incorporate advanced concepts like digital fabrication, musical composition, game development, and programming into their work while initiating their capstone research.
The culminating project and written thesis evolve during summer, culminating in a public exhibition at August's end.