Main navigation
- Programs
- Subjects
- Universities
- Destinations
- Advice
The Master of Entertainment Arts and Engineering program follows a cohort structure, keeping students from all four specializations together during the two-year curriculum (excluding summer terms). Participants complete specialized coursework in their chosen field while also collaborating with peers from other tracks in subjects like game design, rapid prototyping, pre-production, and capstone projects. Each specialization offers a tailored selection of elective options, with students generally taking three classes per semester throughout the program. Technical Art track students concentrate on developing standardized pipelines and automation tools that connect artistic and technological processes. This specialization covers procedural art creation, visual effects, lighting techniques, shader development, simulations, character rigging, and scripting. Ideal candidates possess both artistic skills and programming knowledge. At its essence, technical artistry involves solving challenges through pipeline development, standardization processes, and tool creation for visual effects, lighting, shaders, animation systems, rigging, procedural content generation, task automation, and artist/developer support tools - serving as the crucial link between creative and technical disciplines.