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The BA (Hons) Sound and Music for Games program belongs to a collection of courses designed for real-world professional applications. These programs emphasize: Conceptual Development, Creative Business Ventures and Teamwork, Versatile Skill Sets, and Industry-Standard Projects. Students will cultivate and implement various specialized technical and creative abilities in audio and music creation, participating in cross-disciplinary projects that mirror real-world game industry workflows.
This program primarily concentrates on Audio Engineering, Composition and Studio Production, interactive audio systems and coding, with some overlapping components shared across related programs.
For applicants who don't qualify for direct BA entry, this course offers an extended four-year option. The initial foundation year ensures a smooth transition to degree-level studies, resulting in a four-year full-time or eight-year part-time completion timeline.
The University of East London's Sound and Music curriculum builds fundamental competencies in audio creation and applies them to industry-specific scenarios through collaborative projects that replicate professional environments, including direct engagement with the games sector. The BA program fosters essential capabilities in audio engineering, music creation, sound programming and interactive systems, while also nurturing adaptable skills (aligned with University Core Competencies and Career Passport) for creative sector success.