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The Master's in Art and Technology is a one-year graduate program blending emerging media, computer science, electronic music, and digital arts. With a hands-on focus, the curriculum examines how technological progress and artistic expression intersect across cultural fields. Participants cultivate essential skills in practical application, creative output, academic inquiry, and theoretical frameworks.
Highlighting cutting-edge technologies like computational systems, digital manufacturing, robotics, and VR, this MA/MSc program provides a platform to critically examine technology's societal, political, and cultural dimensions. At its core lies an experimental methodology that pushes boundaries in tech-driven art and media from both creative and technical standpoints.
Focusing on studio work and portfolio growth, the program prioritizes originality and inventive approaches. Participants refine their craft through artistic investigation and collaborative exchanges with fellow students, guest artists, and instructors.
The 12-month curriculum launches with an immersive bootcamp introducing facilities and establishing technical fundamentals. Students then concentrate on critical theory, creative programming, hardware interfaces, and audiovisual production. Later terms feature specialized workshops exploring digital fabrication, musical composition, game development, and coding integration, alongside initiating major research endeavors.
Final degree projects and accompanying theses evolve throughout summer, culminating in an August exhibition showcasing student work.